ZA / UM

You ’d be forgiven for think only oneDisco Elysiumspiritual heir made part by people on the original team was announce on Friday . Turns out , there were three revealed , all with the promise of following up on one of thebest games of all prison term .

First up is Dark Math Games , which announced its gameXXX Nightshifton Friday . The studio is described as a “ breakaway group ” from the original team in a press release . WhileXXX Nightshiftlooks very much likeDisco Elysiumin early footage ( which you could watch below ) , the studio says it will include a “ unique companion moral force , ” a deep RPG organisation , and multiple direction to solve a mystery at a ski resort in Antarctica adjust in the year 2086 .

DIsco Elysium’s Harry and Kim posing in front of a sunlit sky.

ZA/UM

The studio apartment is being led by Timo Albert , a former question graphic designer at ZA / UM , along with three other founding father . There are 20 people work on the biz , but whether there are other formerDisco Elysiumteam members on the squad was n’t divulge — just that they were “ trained ” on theaward - get ahead CRPG .

“ Additionally to innovate the traditional RPG auto-mechanic , we ’ll bring in something fresh to the table . You will see . And of course , a few less Book . And a few more bullets , perhaps . In total : lot more fun . ” Albert , who is now an art director at Dark Math , wrote in the press dismissal .

Next up is Longdue , a small squad of around a XII developer , let in some that worked on theclassic indie . They ’re make a game that will “ continueDisco Elysium’saward - winning bequest and make up a sheer new esthetic endeavour that aims to trailblaze in the tale - first CRPG quad . ” There ’s no rubric just yet , but a press vent claim it ’ll have a “ groundbreaking ‘ psychogeographic RPG ’ mechanic , ” which is just a fancy elbow room of saying your pick can shape the world in a complex , constantly moving way .

GamesIndustry.bizconfirmed that former fashion designer Robert Kurvitz and former art director Aleksander Rostov are postulate . they are two of the former ZA / UM members wholeft the fellowship involuntarilyin 2022 , around the time theZA / UM Cultural Association was dissolved . A laterGamesIndustry.biz reportclaimed the ousting was due to “ misdemean . ”

Finally , there ’s Summer Eternal , which bland - out posit whichDisco Elysiumwriters and artists are on the team in aseries of blog postspublished on its web site Friday . The listing include writer Argo Tuulik , Olga Moskvina , and Dora Klindžić ; art film director Aleksandar Gavrilović ; conception artist Anastasia Ivanova ; graphical designer Mitchell Oswell ; and even storyteller Lenval Brown for ripe measuring .

Summer Eternal is set up as a Centennial State - op where the full - time members “ should always hold back mastery over the means of their creation . ” Their destination is to extend the workplace , both technological and originative , that began withDisco Elysium .

“ I believe that the last time around , we made something literary genre - breaking . field of study - transcending . Something entirely unexampled . I am not ready to give up on that,”Tuulik said in a post . “ So we went back to the drawing off plank with one goal in thinker —   let ’s do it fresh from this start , but this time rent ’s not f**k each other the bit the checker flag drops . ”

This is an appropriate quotation count what happened to ZA / UM followingDisco Elysium‘s surprising success . It originate on PC , got ported to just about every console , and come through a caboodle of huge end - of - class award . It was later reported thatAmazon would be working on a potential adaptationfor Prime . Unfortunately , intragroup fighting and a messy sound battle have block up a properDisco Elyisumsequel in its course ( although ZA / UM is still working on another project ) .

Summer Eternal has n’t revealed any information about its game , but the vibraphone are very inline withDisco Elysiumin its politics , more so than the other two studios . The website begin with a full pronunciamento about the United States Department of State of the video game industry , the move to productive AI , and the constant butter churn of capitalism . “ We make biz because we have to . It is our career , ” it take .