I assumedDragon Age : The Veilguardwould have problem on PC , not only due to thehorrendous embrasure ofStar Wars Jedi : Survivorfrom EA last class , but also because of the fact that it ’s been in development oblivion for several years . But I ’ve put a few hour into the game on PC across some different hardware , and I ’m pleasantly surprised . There are a few rocky patches , butDragon Age : The Veilguardis solid on PC .
After tinkering with the secret plan a bit , I ’m here to give you the best options to optimise your performance on PC , as well as some of the key difference you take to know about in the options carte du jour . This is a massive RPG , and I only had a few days to test it , so performance might douse later in the game . For the first several hours , however , my experience was heavy .
Best settings for Dragon Age: The Veilguard
Dragon Age : The Veilguardhas a reasonably dense graphics menu . Thankfully , there are descriptions for each of the options , four presets , and a lively trailer as you set options . sure mise en scene , such as texture settlement , require a restart to apply , and the game specifically cry out each setting I would require to restart for whenever I adapt them .
After playing around a bit , here are the best setting forDragon Age : The Veilguard :
As I ’ve go steady with games likeGod of War Ragnarökrecently , jump-start immediately to the Ultra preset rarely does much for the visuals . That ’s the showcase here . The best balance between public presentation and image timber is in the Medium to in high spirits configurations , with some configurations , such as light and texture quality , showing basically no difference at their Ultra stage setting .
We ’ve keep open up some performance for ray trace here , too . This is the first fourth dimension in geezerhood of writing execution template that I ’ve ever urge turn ray decipher on in my recommended configurations . There are a couple of reasons for that . First , ray tracing makes a pretty self-aggrandising difference inDragon Age : The Veilguard — more on that afterwards — and secondly , you’re able to choose to use selective beam tracing .
I love this feature film . It essentially applies ray of light tracing to area where you ’ll discover it most , skip past smaller portion of the image that may represent a big carrying into action red ink without a ocular payoff . you could see that in activeness in the scene above . With full ray trace , you could see a reflection in the pool , whereas selective re tracing skips that observation all together . You ’re improbable to even detect a puddle is here , so selective beam of light tracing pretend sense .
It ’s not too demanding , either . With the Ultra predetermined and selective ray trace on , I was capable to get between 45 and 55 frames per 2d ( fps ) with theRTX 3060at 1080p , even during armed combat , and that was without any upscaling . With DLSS set to Quality mode , I was easy hit over 60 fps .
The other stage setting I want to call out is strand hair . This is one you ’d easily hop-skip over in the menu , and maybe even turn it off . Do n’t make that mistake . Not only does fibril hair make the hair of your eccentric take care more realistic from a physics viewpoint , it also completely changes how firing and darkness interact with your character ’s hair . I know it seems little , but it makes a huge difference .
you’re able to see how bounteous of a remainder it makes for yourself in the video above . My optimized configurations are in the middle , flank by the Ultra preset on the left and the down preset on the rightfield . At 4 jet with theRTX 4090 , I was between 35 fps and 50 fps with the Ultra preset . With my recommended preferences , I spud up between 70 Federal Protective Service and 85 fps , all without touching a single upscaling option .
Ray tracing in Dragon Age: The Veilguard
As you may spot in the setting above , Dragon Age : The Veilguardincludes ray - traced expression and ambient occlusion . reflexion speak for themselves , but gamers might not be accustomed to ambient occlusion . It refers to the ambient phantasma that toss off up everywhere when one target occludes light from hitting another , casting a soft phantasma . you may see in the television above , particularly in the grass , how there are soft intermediary shadows that are n’t present without ambient occlusion .
Ray tracingmakes a pretty big remainder when it shows up , as you’re able to see in the image above . With ray - traced reflections turn off , you’re able to barely even tell your part is standing in water . With it on , you get these beautiful reflections that are reactive to the water ripple as you walk . Even with selective ray tracing , you ’ll see these big showcase country .
The other factor working in ray tracing ’s favor inDragon Age : The Veilguardis its execution . If I ’m able to get around 50 fps at the Ultra preset with light beam trace turned on with an RTX 3060 , all without touching upscaling , that ’s jolly good for a AAA game release in 2024 . There are certainly some PCs that will struggle with the setting turn on , but I suppose they ’ll be few and far between — at least give the most commongraphics cardsamong the Steam ironware survey each calendar month .
Upscaling in Dragon Age: The Veilguard
you could get with child performance and image quality out ofDragon Age : The Veilguardwithout upscaling , but it has a treasure trove of selection if you need a petty performance boost . You get DLSS 3 , FSR 3 , and XeSS , all of which issue forth with four quality levels down to the performance - boosting ( but visually ugly ) Ultra Performance preset .
The difference in image lineament between them is n’t as utter as I ’m used to . DLSS for certain wins out of the three , but all of the upscaling options are upstanding here . The big yield I noticed was with FSR . If you look tight at the arrows and hairsbreadth of my character in the video above , you’re able to see some smearing that is n’t present with DLSS or XeSS .
If you do n’t want to use one of these tool for whatever reasonableness , you ’re free to turn them off and instead habituate ananti - aliasingoption . The game support both Nvidia’sDeep Learning Anti - Aliasing ( DLAA)and AMD ’s FSR 3 Native Anti - Aliasing , though DLAA looks a second good . If you find yourself with performance dynamic headroom — which is by all odds a possibility pass on what I see in the game — I would stick with DLAA if you could .
in the end , you have access to DLSS 3 Frame Generation , though no FSR 3 frame generation . DLSS 3 Frame Generation certainly looks the best , but FSR 3 frame generation would have gone a prospicient way here . The game is swan through Valve ’s Deck Verified course of study for theSteam Deck , and I would ’ve loved to see some frame generation choice to boost the smoothness on the handheld .
Shock and awe
outdoors of a astonishingly tenacious time to accumulate shaders when you first load the plot — near to 20 minutes with a Ryzen 7 9700X — Dragon Age : The Veilguardruns amazingly well on PC . I ’m still work my path through the plot , and I ’ll be maintain a unaired eye on performance if anything pops up as I plunk further into my playthrough . But if my first few hours with the game are any sign of what ’s to come , I ’m excited .
The two bountiful takeaways here are ray tracing and strand hair . Both do a pot for the visual timber ofDragon Age : The Veilguard , and they ’re deserving the sacrificein other areas of prototype quality to turn on . Thankfully , the biz turn tail a lot better than its visuals would suggest , so I do n’t distrust most gamers will be stuck with big visual compromises .