11 Bit Studios
The sky turns crimson inFrostpunk 2 , as a city that once tolerate as a proud citadel now devolve into civil warfare . The people turn to you as its Steward , lead to a pivotal determination that determine its future . Will you seek power or peace of mind ? The selection is up to you . Here ’s our guide on whether you should banish , reconcile , or enforce order inFrostpunk 2 .
First , we ’ll discuss the roots of the conflict base on our playthrough , then we ’ll see into world-wide mechanics that you’re able to expect move forwards . in conclusion , we ’ll take on all three branching paths that lead to closing .
11 Bit Studios
The fateful decision in Chapter 5
The decision to ban , reconcile , or impose order inFrostpunk 2stems from an early incident in the campaign . In our playthrough , we primarily sided with the Stalwarts due to their focus on meritocracy and progress . This also meant stymie the Pilgrims at every turn . However , in Chapter 4 , we had to prefer between the proposition from both camps . In the end , we opted to entrust in the Pilgrims , which induce our standing with the Stalwarts to take a nosedive .
After completing Chapter 4 , we were treated to a cutscene where the Stalwarts assassinate a Pilgrim delegate at the Council . Given that the Stalwarts were the instigator of the civil war , certain choices meant that we had to put an ending to the threat that they posed .
Civil war general mechanics
disregardless of the decision that you make , theFrostpunk 2civil state of war does have some world-wide mechanics that you should remember .
The Path of Banishment
As we dig into theFrostpunk 2banish , reconcile , and enforce order decisions , we take a facial expression at the first selection : ostracism . The main goal here is to get rid of all member of the junto that started the civil war . That might seem like a marvelous task , but this is actually the easiest of the crew .
you’re able to get free of all member of said cabal through the following means .
We ’ve already explained the “ killing ” and “ detaining ” parts in the beginning . As for “ desolate the campaign , ” this actually occur if you chatter on a sect and select the “ Denounce , ” “ De - radicalize , ” and “ Secret Police ” alternative . A vast percentage of that sect ’s rank will voluntarily leave the group , causing their numbers to drastically dwindle away .
As for “ emigration , ” this expect you to define up a colony in a Frostlands part that will be marked on your mathematical function . There ’s also a requirement to check that that the colony can survive on its own , or hand over control to the emigrants . However , we ’ve detect that this affair seems to be bugged , as we could n’t build anything in the territorial dominion . So , we just relied on causing the group ’s numbers racket to drop until there ’s no one allow .
The Path of Reconciliation
If you seek reconciliation inFrostpunk 2 , then be ready for a challenge . The main goal here is to pass the Peace Accords as a law , but this is harder than it sounds . Here ’s what you postulate to know .
Completing each group ’s task lets you tap the “ Negotiate Peace Agreement ” choice , but it does n’t end there . You still have to decease the Peace Accords , which is found in the Rule tab / class . Here ’s the kicker : Similar to other regulation - character laws , you necessitate a two - third base majority , or 67 delegates , to be in favour of this proposal . This is why you should avoid make any fighting hope for the two other organizations ( i.e. , Frostlanders and New Londoners ) , since this will prevent you from negotiate with them . alike , you should push for Guided Voting to ensure that the legal age of delegates do as they ’re told .
If a few workweek qualifying and you ’re still unable to pass the Peace Accords , you ’re given one last hazard to do this . If you still fail , then you ’ll get quetch to the curb and the plot will end in nonstarter . You ’ll have no selection but to recharge from a previous save .
The Path of Order
Regardless of how you attain this distributor point , you still have a few additional tasks where you have to manufacture an Enclave District .
That does it for our guide on whether you should banish , reconcile , or enforce order inFrostpunk 2 . We go for this article helps you decide on the itinerary to take to reach the secret plan ’s decision . For other tips and tactics , we encourage you to determine ourbest laws steer , good tech template , andFrostland geographic expedition guide .