Sony Interactive Entertainment
We already learn a piece about the sort of changes Guerrilla Games and Nixxes brought toHorizon Zero Dawn Remastered , but beyond notice how much more dialogue and second - detonating machine was recorded , there were n’t many specific . A newPlayStation blog posthas go into more item about the improvements , including how the squad worked to make the domain feel more alive .
Nixxes elderly technical game fashion designer Brian van Nunen wrote in the post that one of those way was to tote up more NPC in villages , cities , and outstation , which they were able to do because of the PlayStation 5 ’s more powerful glasses . And not only will there be more of them but they ’ll have more varied docket and will move around in a more realistic style .
Sony Interactive Entertainment
“ build the secret plan for PS5 allowed us to leverage the increase amount of computer memory uncommitted , enabling us to significantly boost the number of non - player fictional character , ” van Nunen wrote . “ We added many more places for NPCs to stand , baby-sit , work and satisfy their indigence . We give them more varied schedules to increase move and liveliness in different areas . We also tried to make creative use of existing animations . ”
One of the big improvements going from theoriginalZero Dawnto its subsequence , Horizon Forbidden West , was just how the developers were able to utilize PS5 versus PS4 . So there was a tidy sum more activity in cities , with people mulling about and get in Aloy ’s mode as she walked around . These particular have become more important asopen - world gamesget tumid , so it ’s gracious to seeHorizon Zero Dawn Remasteredlooking to vie .
To make Nonproliferation Center experience even more natural , Nixxes also made change to “ skin tones , hair quality , and outfit , ” which were carried over fromForbidden West . This also apply to Aloy , who catch the full peach fuzz treatment .
Nixxes senior expert creative person Mark Bazelmans also delved into more details ring how much new dialogue and mocap was added , and how the team took on that endeavour . There was over 10 hours of new mo - cap put down by Guerilla , which made up about 2,500 new molybdenum - ceiling files for Nixxes to process . Bazelmans said Nixxes evolve a tool in Python to work them and replace the original files .
“ Our instrument referenced the quality and spell the dialogue audio , so the energizer could time the move better and make the camera cuts and layout , ” Bazelmans wrote . Animator Alexander Georgiev added that one of the obstacles involved matching heights and build with the surrounding space .
“ We made small , automate scripts to fix shoulders and arms clipping . All these tools yield the animators a way to focus more on heighten the acting of the characters to support what they require to say , ” Georgiev said .
The office is mob with anecdote about how Nixxes made improvement to environments , texture , leafage , lighting , terrain , and more , so check it out if that ’s of interest ,
Horizon Zero Dawn Remasteredwas announced earlier this year at theSeptember 2024 State of Play , and is determine to release onPS5and microcomputer on October 31 .