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InFrostpunk 2 , you not only involve to manage a city with thousands of occupier , but you also have to see what ’s beyond the skyline . The Frostlands , the inhospitable wilderness that has date multitudinous people succumb to frigid , hunger , and disease , pop the question a wealth of opportunities for those dauntless enough to front its danger . Our guide discuss how to get more expedition team to explore and colonize the Frostlands inFrostpunk 2 .

We ’ll get going with the basics of establishing the Logistics District , followed by what you could expect from various district that surround your settlement . We ’ll then move on to modern mechanics , such as getting additional Frostland teams , construct outposts , creating paths and skyways , and managing more colonies .

An explorer stands in a snow storm in Frostpunk 2.

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How to build a Logistics District

If you want to research the Frostlands inFrostpunk 2 , you ’re going to involve a Logistics District . This need 40 heatstamps , 200 prefabs , and 400 manpower to be built . Additionally , you need 400 work force , 20 heat , and 25 materials for its upkeep .

Here ’s the kicker : Logistics Districts can only be build on top of Old Waystations , which are normally at the far edges of the settlement ’s dominion . That means you have to Frostbreak all the way to these corners before you may jump construct the quickness . It ’s also deserving noting that the hunting expedition normally has three Old Waystations in the region , while some sandbox modal value maps only have two .

Resources and events

Once a Logistics District is up and run , you should be able to turn back out adjacent regions . Here ’s what you need to know .

Frostland techs and teams

There are some options if you postulate more Frostland teams inFrostpunk 2 .

There are also several techs in the Frostland tabloid that you’re able to research . We advise the followers .

Lastly , you might encounter radicalize factions that conceive in the Adaptation dogma . They tend to have the Deploy Guides power if you have favorable relations or better . This drastically reduces scout exploration sentence .

Paths, skyways, and outposts

Once you ’ve line up far - flung closure in the Frostlands , you may determine to transport resource to your city . Here are some notable tidbits .

Managing your colonies

Lastly , we have to peach about Frostland colonies inFrostpunk 2 . Unlike wild imagination or humble settlements , the field of potential settlement are akin to that of your city . This means you ’ll see multiple resource , including those with near - inexhaustible quantities and deep deposits . However , to make them function , you need to transport your own citizens as manpower and resources to set forth with mental synthesis .

colonisation therefore precede to a process that ’s like to what you did with your city .

Once the colony is unchanging enough , you may enchant surplus resources back to your city . For instance , the crude oil deposit in the Old Dreadnought are expected to last yard of week , so bringing them over to New London means that you no longer need to care about lack fuel for the metropolis ’s generator .

That does it for our guide on how to carry off teams and dependency in the Frostlands inFrostpunk 2 . For other related mechanics , we suggest involve a look at ourbest natural law guideandbest tech guide .