I ’ve been take a in effect time withThe Legend of Zelda : reverberation of Wisdom , but a glaring problem has reared its head just a few hours in . The drug user interface for sort out through Echoes leave a lot to be desired . By the time I cleared my first few dungeons inEchoes of Wisdom , I already felt overwhelmed by the amount of Echoes available , and I did n’t have adequate ways to sort them . As a answer , I ’m already incur myself relying on the same couple of Echoes rather than experimenting with each new one I do across .
Echoes of Wisdomis at its best when I can use new Echoes , or a unequalled combination of them , to solve puzzles or pilot dungeons in cagy ways . However , the clumsy UI and overpowering number of option with Echoes sometimes get in the elbow room of those splendid moment . That has entrust me yearning for a controversial characteristic present in bothThe Legend of Zelda : Breath of the WildandThe Legend of Zelda : weeping of the Kingdom : item degradation .
Weapon durability and degradation in 3D Zelda games
Breath of the Wildmight not have featured an Echoes mechanic , but the game was still work up around instrumentalist exploring every inch of Hyrule and adapting to whatever they get hold . To encourage continue geographic expedition and fundamental interaction , Nintendo insert a weapon system abjection mechanic . vulgar in selection games , this kind of lastingness machinist make shaft or weapons prisonbreak after a certain number of uses .
Its inclusion inBreath of the Wildis still extremely controversial . Many players dislike the fact that their preferred arm constantly break , forcing them to find something else to use . Its subsequence , Tears of the Kingdom , went on to find a clever way to solve for this . arm degradation still subsist , but player gain the power to fuse artillery with other items or weapons found around Hyrule . If the sword I like is close to breaking , I can fuse it with something else and produce a whole new weapon system .
Nintendo cleverly utilizes weapon debasement to lead players in using the Fuse mechanic rather than just encourage exploration and experimentation as it did inBreath of the Wild . The UI in these latest 3D Zelda game is equally as lackluster as it is inEchoes of Wisdom , but the degradation system meant that UI only becomes a problem later on in the game once I had a full inventory and path too much at my disposal . InEchoes of Wisdom , I reach that point much originally .
How that could work in Echoes of Wisdom
Echoes of Wisdomfeatures over 125 echo , but there ’s no great way to sort them . By default , the Echoes menu is set to “ last used , ” with other selection being “ most used , ” “ last see , ” “ cost , ” and “ type . ” All of these are imperfect ways of screen out echo . Yes , last used and most used incline to have frequently helpful sound reflection for me because it gets me caught up in using the same Echoes , like the bottom and Gibdo , over and over again . No matter the class , Echoes are also present in the menu one at a time , fix it a job to find one not surfaced conspicuously by any of those menu - sorting selection .
sound reflection of Wisdomclearly desire players to continually experiment with the Echoes they observe , and the secret plan is at its best when I ’m doing just that . Unfortunately , the Echoes UI make in the path of itself . A short - term fix could be to add a “ favorites ” menu to for Echoes , but that would also dispel the impulse to experiment with fresh Echoes oft . PerhapsEchoes of Wisdomwould’ve been better served had the Echoes had some kind of abjection system that made them disappear from the menu after a couple of uses .
It may sound sacrilegious , but I thinkEchoes of Wisdomcould have been even more engaging if reverberation disappear from my inventory after several use , like weapon do inBreath of the Wild . That would push me to adjust to whatever newfangled Echoes were in every new region I come across and see I was n’t relying on the same few to figure out every puzzle . Yes , it might be a bummer to lose a utile Echo in a pivotal bit had Nintendo and developer Grezzo put through such a system of rules , but the current Echoes UI is even more thwarting . experience to recollect on my feet and find a useful Echo nearby rather than easy sorting through a menu sound more exciting .
Echoes of Wisdomhas been well - received despite this problem , and Echoes are the unique gameplay lot of this title , so I ’m not expect Nintendo to commute how they work in a post - launch temporary hookup . If Grezzo ever revisit the Echoes concept in the time to come , though , I trust it can find a mode to make the organisation less consuming , just as the fusee shop mechanic made arm breaking less frustrative inTears of the Kingdom .
The Legend of Zelda : Echo of Wisdomis available now for Nintendo Switch .