Nintendo

The Legend of Zelda : Echoes of Wisdomis the first biz to have Princess Zelda as the playable friend . Despite the series being purportedly about her legend , the submarine sandwich has always been Link . In aNintendo Ask the Developer interviewpublished Tuesday , developers on the game at Grezzo explicate why Link had to hit the out of bounds .

While it was also just a matter of clock time for Zelda to asterisk in her own plot , the squad also realized early on that if they wanted to go with the echoes concept — the power to copy and paste objects into the world to use for puzzle and armed combat — Link could n’t be the one with that ability . He already has a sword and shield , after all .

Link stuck on a big black and purple crack in a dungeon floor in The Legend of Zelda: Echoes of Wisdom.

Nintendo

“ We were ab initio thinking that Link would be the protagonist . But when we focused on the gameplay using echo and had Link copying and pasting thing into the plot field , the blade and carapace got in the way . If you have a brand and a shield , you could just fight using those . There ’s no need to rely on the fiend ’ exponent , good ? ” Zelda serial producer Eiji Aonuma said . “ If that ’s the display case , it must be someone who does n’t fight with a sword and buckler , good ? Who in the serial would be a good fit for these king and impart their insight to them ? Well , that would have to be Princess Zelda . ”

Of of course , there is also the matter of finding the right-hand game to debut Zelda as the friend , something the team had take care into previously base on rooter feedback .

“ I had been assay in vain to figure out what would really do DoJ to her . But when I saw the team fight to identify the ideal protagonist for this biz , I thought , this is exactly the game for her ! ” Aonuma continued .

But Grezzo also had another doubt to reply : Why would Zelda leave her palace ? She ’s a princess and could just send off multitude in her place if there was a engagement . The team had to amount up with a menace that was so vast and was n’t just another monster so that Zelda would have to put herself in risk to carry through Hyrule itself . That ’s how they came up with the break , which not only swallow the king , but Link , and keep open up around the kingdom . We wo n’t dig into theincreasingly complicated Zelda traditional knowledge , but there also had to be a finish that made sensory faculty with what had been established previously .

All this came from the third part of the consultation serial publication . On Monday , Nintendo published parts one and two , which bring out thatEchoes of Wisdomstarted developing as a dungeon editorwhere players could make their own Zelda level ( which we still want ) , and that it would be the first Zelda game with a distaff director , Tomomi Sano . echo of Wisdomis coif to release on Nintendo Switch on September 26 .