We now know that thePlayStation 5 Prowill primarily volunteer some performance rise over the base PlayStation 5 console table , but what does that mean incisively ? Sony can say that there will be more human body per second ( fps)or higher resolutions , but what does that see like , and is it worth the $ 700 upfront cost ?

Well , Digital Foundryhas some response . Contributor Oliver Mackenzie looked at seven minutes of “ broadcast - grade ProRes footage ” fromFinal Fantasy 7 Rebirthand found that the PS5 Pro does turn in improvement — but mostly if you ’re compare it to the game ’s terrible carrying out style on the base console .

In its analytic thinking , which you could watch in the video above , Digital Foundry detect that prototype are sharper overall , textures number in less fuzzy , and while ghosting still exists , it ’s underage and only shows up occasionally . That ’s a huge improvement compare to the PS5 . The video highlights a finical moment with Barret , whose pore are now more pronounced than they were on the regular PS5 , which made his brass see like it was covered in grease . Tifa ’s whisker does n’t face any more naturalistic , but it would n’t just based on how it was designed . Dithering , however , has been minimized .

One of the problems Sony wanted to solve with the PS5 Pro , according to lead architect Mark Cerny during theconsole ’s announcement , was the difference between carrying into action mode , where games are rendered at 1080p and 120 Federal Protective Service , and solution / faithfulness mode , which permit them hit up to 4 K at 60 Federal Protective Service . With a biz likeFinal Fantasy 7 Rebirth , you could go with public presentation mode for the most frames , but then you ’ll tolerate a mountain of smudged images and blurry textures .

This all becomes more apparent during combat . Mackenzie draw it as looking “ muddy ” on the base console table , but the “ PS5 Pro handles this scene impressively … resolve crisp 4K - like detail even in relatively dissipated combat scenes . ”

Digital Foundry speculates that Square Enix usedPlayStation Spectral Super Resolution ( PSSR ) , a Modern upscaling feature article exclusive to the PS5 Pro . Similar to what PC player get with Nvidia ’s deep con super sampling ( DLSS ) , PSSR can help games output dear image quality with the aid of machine learning . So alternatively of adding native 4 K interlingual rendition , which can earnestly drag down a system , the PS5 Pro uses AI to do the heavy lifting to bring about sharp , more elaborated images . Even apparent motion blur looks like rendered at 4 honey oil , so everything wait tranquil .

However , Mackenzie goes on to say that other ocular configurations seem to be standardized to what you ’d get on the radical PS5 . Foliage pop - in look the same , and firing still does n’t calculate lifelike — despite Sony say the PS5 Pro would indorse more advanced ray tracing .

The PS5 Pro , as we already mention , will cost $ 700 when itgoes up for preorderon September 26 and at launch on November 7 . It has updated spectacles and gasconade a thinner intention , but it does n’t come with a disc drive or suffer .