Longtime fans of the Zombies manner in pastCall of Duty gamesare no doubt love the return to the round - based structureCall of Duty : Black Ops 6has conduct . Between the Perks , Pack - A - Punch machines , and Easter egg , there ’s already a gross ton of content to search in the first two map . Whether you ’re newfangled to the fashion or know all the tips and tricks from retiring games , there ’s one element that has most players scratching their heads . Augments are hardly explained inBlack Ops 6and are largely ignored because of this . However , push aside this car-mechanic will only make life hard foryou and your team . We ’ve done all the research involve to tell you how Augments form and which ones you should judge to get first inBlack Ops 6 .
How Augments work in Black Ops 6
In short , Augments are equippable passive perquisite that append an additional minor or major effect to either a Perk , domain rise , or ammo mod . Each one of these has six possible augments — three minor and three major — that each give a dissimilar raw sienna . But there are two things you need to do before you’re able to even begin monkey around with these Augments .
First , the Augment system does n’t even unlock until you accomplish level 11 . That should n’t take too long , however , but you want to pay up attention to when it unlocks and start taking advantage of it early . Once the Augment section open up up in the Zombies bill of fare , enter it and you could select an available Augment for a Perk , ammo mod , or field rise to commence researching . Research is done in a linear fashion , so you will follow the defined way unlocking minor and major Augments alternating in the order indicate .
inquiry is n’t prison term - based but is tied to XP you earn during Zombies matches . As long as you have an Augment selected to be researched , any XP you bring in while playing will contribute toward sate it up . Once you arrive at the threshold , you will unlock the next Augment for whatever specific upgrade you were work on . If you represent without any Augment selected for enquiry , you wo n’t unlock any new single so check that you always have something congeal to be researched in the fare .
you may equip one pocket-sized and major Augment for one Perk , ammo mod , and field advance before each match . That means you could never have all minor or major upgrades dynamic at once , nor Augments applied to every eligible Perk , ammo mod , or field upgrade .
Best Augments to research first
Which Augment you will want to prioritise make first will more or less depend on your playstyle , but these are the most universally useful from our experience .
Jugger-Nog
Major Augments :
Minor Augments :