The concept of a Wildcard might sound like a risky endeavor inCall of Duty : Black Ops 6,but this part of your loadout is n’t random at all . We have n’t seen this systemsinceCold War , and even those who remember it from that game will need to get wind all the raw carte du jour there are inBlack Ops 6 . you may only outfit a single Wildcard on your loadout , but they are powerful enough to completely redefine your playstyle . So far , there are only six to unlock while grind through the levelswith your booster , but pick just one is still a tough pick , especially if you want to expend a permanent unlock on one after hit Prestige . We ’ve ranked all the Wildcards inBlack Ops 6so you could always have the winning hand .
All Black Ops 6 Wildcards, ranked
There is a grade of personal preference in which Wildcard you will find better than others , but in most cases , the ones we ’ve ranked as the good will help every participant derive an bound in online compeer . Here ’s our ranking of each Wildcard from good to spoilt , along with what level you unlock them at .
Perk Greed – Level 54
The last Wildcard you unlock is easily the most powerful . Perk Greed lets you unlock a fourth Perk to your loadout instead of being limited to three , which can borderline break the game if you take the right lot of Perks . It is also the most various of the Wildcards since it gives you the most option to play with or else of a specific fillip you may not find oneself utilitarian . It can also more easily unlock the special incentive buff you get for equipping three Perks from the same class .
Gunfighter – Level 33
Right in the centre of the unlock tilt , Gunfighter is one Wildcard you could easily make a fount for over Perk Greed in some berth . This one increase your fastening breaker point for your primary weapon system by three . If you ’re rocking a top - tier artillery already , this Wildcard can let you pluck its stats even high . We rank it second because it only applies to one artillery and thus is a fleck more limiting .
Overkill – Level 24
For such an former Wildcard , Overkill is quite a herculean choice . This circuit card lets you equip any weapon ( except melee weapons ) in your master and Secondary one-armed bandit instead of the ones typically reserve for each . That means you could establish a loadout with two Primary weapons and be far more various on the battlefield . Instead of having to trade off range , damage , pace of fire , mobility , or any other aspect of your game , you may cover almost all your bases by pick two main weapons that cover each other ’s weaknesses .
Prepper – Level 45
landing field upgrades are knock-down , do n’t get us incorrect , but have two instead of one is n’t always that much of a game - changer . It ’s a bit less useful than Gunfighter only because field upgrades are more situational and need more aid to apply to their full potency . If that ’s you , then this is a great choice .
Danger Close – Level 38
Who does n’t want another grenade , Molotov , or armed combat axe ? Is stupefy a 2nd Lethal deserving the Wildcard slot , though ? Not in our opinion . Most of the prison term , Lethals are used in desperation or as a means to traverse enemy movement for a time , and even then , they are risky because of how vulnerable you are while using them .
Tactical Expert – Level 15
The first Wildcard you get is good than nothing , but only just . It ’s exactly like Danger Close , only you may admit two Tacticals alternatively of Lethals . This is , by nature , a little bad since Tacticals do n’t have the power to kill an foe ( unless you get passing lucky and you straight hit an foe with one who is on scummy HP ) . you may get some use out of them , but you ’re better off upgrading as soon as you have another selection .