There ’s safe ina horror movie . Unwitting teens may be sliced up on - sieve , but the viewer always has the magnate of distance . If I see a prevue for a film that look too frightening for my tastes , I can prefer not to take in it . That leaves its monsters trapped in a containment cellular telephone , ineffectual to feed off my fear . I forfeit that power the minute I sit down down to watch it . The brat seep off the filmdom and cling onto me . I may carry it with me for the rest of my life . Cinema is n’t just escape for its looker ; perhaps it ’s a more genuine escape for its monsters too .
Supermassive Games plays with that dynamic in its in style narrative adventure , The Casting of Frank Stone . Positioned as aDead by Daylightspinoff , the repugnance biz tell apart the story of a brand mill , the orca that stalks it , and a mysterious film that intersects with his gruesome murders . It ’s a tale about a horrifying incident that no one can seem to let go of , whether through live over the trauma or preserving it on celluloid to be endlessly rewatched — or that ’s at least what it ’s about when it ’s not contend to inspissate up another game ’s tenuous premiss .
The cast of Frank Stoneworks when Supermassive Games is focused on crafting an original horror narration work up from the same bone asUntil Dawn . Its multigenerational slasher premise receive complicated by its duties as a spinoff , project its titulary orca and grander themes to the wayside to retroactively build lore for a freestanding multiplayer game . It makes for a disjoin tale that only claws at a larger degree about the intersection of repugnance and the media about it .
Familiar horror
The Casting of Frank Stoneis an interconnected narration dangerous undertaking that hops between three unlike decades . It begins in the sixties , as a law police officer confronts a menacing murderer wear out a welder ’s mask in a steel mill . From there , it jumps to the present mean solar day , where three strangers are summoned to a manor house by an art aggregator seem for pieces of an old vitamin B - score horror film bid Murder Mill . The third small-arm , limit in the 1980s , tells the write up of how that photographic film came to be . That lets Supermassive get creative with its common structure as it crafts a complex mystery that ’s discover as the three news report weave in and out of one another .
Every pick or failed timing challenge has a tangible impact on the story .
Despite being connected to Behaviour Interactive’sDead by Daylight , The molding of Frank Stoneis unmistakably a product of developer Supermassive Games . The studio retains its signature “ interactive movie ” style here , even making room to introduce on its recipe . It ’s only a touch brusque than its ordinary game , which works to its vantage . Projects likeThe Quarryhave previously hurt from too long tip - ups en path to their blinking moments of tension . There ’s less fat here , though that ’s likely becauseThe Casting of Frank Stoneis more of a horror mystery than a slasher film . Long bouts of expo feel more like missing puzzle piece than board - setting .
The bulk of its gameplay tricks are intimate . Players guide characters through its chapter , making dialogue decisions that shape the story , make out quick - clock time actions , and doing a morsel of periodic button mashing to get up a grate or pull a lever . There are snip of third - mortal exploration in between all that , with light puzzler to solve and collectibles to find . Supermassive does n’t overdo any of those thought , thanks in part to the thin runtime . Every selection or failed timing challenge has a tangible impact on the account , though the time - hop story create some limitation when it come to life - or - death stakes . The fates of most of its characters often finger plastered study where those pawns are place in the present - day chapters .
Supermassive still finds way to have fun with its formula here . There are clever nod toDead by Daylightin collectible Easter eggs and some specific gameplay interaction ( you reckon you ’ll be turning on some generators here ) . My favorite touch is a recent = game mechanic that has me using an 8 mm film television camera to guard off a teras , as these sequences almost call back toFatal Frame . Referential moment like that finger like a smart fit for a plot spin off from theSuper Smash Bros. of horror media .
Other fan favorite features like co - op play retort , but the most welcome foundation here is the Cutting Room Floor . The new menu lay out every choice that player made through their playthrough in a flow sheet . They can then hop-skip back into any branch tip and choose a different decision to dally the taradiddle out differently . It ’s a round-eyed addition that pass water it so musician no longer have to take off over from scratch just to hear something different . All of that is to say that if you enjoy Supermassive ’s style of gameplay , The cast of Frank Stonedelivers what it does systematically — and a scrap more too .
Side project
The problematic part about Supermassive ’s stylus is that it lives and dies by the tale place into the template . That ’s whereThe Casting of Frank Stonestruggles to make a name for itself while at the same time propping upDead by Daylight . The secret starts on a bright government note . Its opening flashback to the sixties is its tight repugnance sequence , as players pussyfoot through a dark manufacturing plant and look off against Frank Stone in tense quick - time events . That ’s followed by a bit of psychological horror , a campy “ stranger in a mansion ” assumption , and a classic ’ 80s teen slasher setup . There are three unspoiled repugnance tropes in one here and the playfulness is in watching how those come together .
In its undecomposed moments , The Casting of Frank Stoneseemingly has something to say about where real revulsion and devise ones intersect . Frank ’s killing spree in the 1960s was a very real cataclysm that scar the modest town of Cedar Hills . Twenty eld later , it becomes fodder for some immature adults face to wrench it into fiction for the rice beer of a schlocky flick . The more they sample to carelessly enchant Cedar Hills ’ chronicle on film , the deeply the wounds become . The horror becomes permanent , everlastingly captured on a spool of cinema waiting to be unleashed on another generation .
I ca n’t help but cynically sense that the story is just a long way to introduce some new playable character toDead by Daylight .
In its former hours , it feels like Supermassive has found a way to smartly bind intoDead by Daylightthrough shared idea rather than direct lore connections . The multiplayer game is celebrated for bringing iconic killers across film and games together to observe the legacy of the revulsion literary genre . The Casting of Frank Stoneinitially plays on that estimate through its own fictional film with a life history of its own . It feels like it ’s make toward a meta - explanation for whyDead by Daylight ’s world brings fabrication to life , letting our concern break loose from the media that contains them to terrify a new coevals of survivors .
That promise setup finally take a back seat as the story more explicitly endeavor to fill inDead by Daylight ’s gaps . Frank Stone himself begins to feel like an reconsideration , an avatar for The Entity , the shadowy cosmic evil that motivates the multiplayerDead by Daylight . If you ’re not conversant with mystifier pieces like that already , The Casting of Frank Stonedoes little to usher in them to new players . The deeper the story let , the more it feels like it is only there to needlessly excuse the mechanics ofDead by Daylight ’s cyclic multiplayer matches . By the end , I ca n’t help but cynically feel that the story is just a long way to introduce some new playable persona toDead by Daylight .
The Casting of Frank Stonewinds up feeling like a side project for Supermassive as a result of that latent hostility . Even its signature tune Hollywood production economic value feels underplayed . While it still include high - quality motion capture work and perfectly fun writing style performances from the cast , it ’s lacking the champion power appeal of games likeThe Quarry(a middling slasher elevated by spirited acting from the the likes of of Grace Zabriskie and Ted Raimi ) . It ’s filled with optic glitch . Muted audio design leave sequences that should be tense feeling monotonous . It ’s still a fun little slice of repulsion for those who screw Supermassive ’s formula , but I have to envisage that the studio is saving the big hitman forDirective 8020 , its fashionable sci - fi plot make out next yr .
For those who simply desire to know more about the Earth ofDead by Daylight , The Casting of Frank Stoneserves as a concise and well - constructed lore lapin hollow . Its dear import , though , are the ace that gesture at something dandy . There ’s a compelling meta - commentary on horror media here , one that stir on how film imprisons our greatest fear and unlocks the cage as soon as an unsuspicious viewer thinks they ’re dependable enough to view .
The cast of Frank Stonewas refresh on a PlayStation 5 .