Thecharacter Godhead inDragon Age : The Veilguardis incredibly deep . you may amply pull strings almost every aspect of your Rook , from their race down to their hair and eye color . Once you ’ve finally settle on what you desire to see lik , einsteinium you will need to make an even more important choice : what you want the plot to play like . You will be presented with three alternative for what social class you want to be , each one with its own accomplishment tree , specializations , weapons , and attack to combat . Unlike your skills or appearing , once you piece a class in the character Jehovah , you ’re stuck with it . There ’s no changing your mind unless you are unforced to start up the game over with a new character . The game will give you a abbreviated account of the socio-economic class , but it wo n’t be enough to make an informed decisiveness . Here ’s a elaborated look at what you could require from each socio-economic class and whether or not it would be right for you .
Warrior
The Warrior family is the tankful of the group and is complete for players who desire to be in the heart of the legal action . They wear gravid armor and can switch between a blade and shield or a single two - handed weapon like an ax . You will still have some range choice , such as contrive your shield and a few abilities , but the main stress is building up rage and unleashing strong melee abilities or areas of result ( AoEs ) .
The Warrior ’s three specializations are Reaper , Slayer , and Champion .
Going for the Reaper track is a high-pitched - risk , high - wages option where you sacrifice your own HP to promote your scathe , but are also strip that life back when you land striking . The ultimate ability is siphoning an AoE whirlwind that can bail you out of a baffling billet .
Slayers are specialist in two - handed artillery . These are slow but score the hard and can well stagger multiple enemy at once .
in conclusion , Champion lets you soak up equipment casualty and pull up all the agro for your team while counter with fire - found attacks and AoE abilities .
Rogue
The Rogue is a flying and deadly , but squishy category . you’re able to choose between either double blades to consider heavy harm , but hazard getting hit yourself , or a bowing to rest dependable and chip out at enemy from afar . This year is the damage - per - 2d ( DPS ) specialist of the group , but also the most versatile thanks to make equally strong melee and ranged options , as well as plenty of trap and tool that can shift the catamenia of battle .
Rogues can spec toward either the Duelist , Saboteur , or Veil Ranger specializations .
The Duelist is the most straightforward in that you will get ability centered around dealing high-pitched - damage attack with your blades and bonuses for parrying and put off . The best acquirement mechanically lets you unleash a stir of attacks as you bounce from one enemy to another .
saboteur allow you spiel with all form of fun trap , such as bomb and automobile - turrets , to wear down enemies . This class favors the bow since you will mainly be supply reenforcement to a master armored combat vehicle .
last , the Veil Ranger is purely give in - focused . Each acquirement improve your browse ability or allow you imbue your arrow with thaumaturgy to conduct different equipment casualty type and ability that reverberate between multiple targets .
Mage
Last up , the Mage should n’t storm you with its basic approach to combat . You ’re going to be sitting back and unleashing crushing elemental piece in most scenarios . You will also have a suite of buffing spells for yourself and your party fellow member . This is the weakest class in damage of HP and can only wear light-headed armor , but give pot of options for crowd command and high legal injury to stay dependable . However , there is an alternative here if you want to be more of a battle mage and roleplay more aggressively .
Mages can lean into Death Caller , Evoker , or Spellblade speciality .
The Death Caller is something of a lich , not unlike the Reaper class for Warrior . However , you do n’t require to give your own wellness to power this socio-economic class . rather , you will apply the opposition ’s HP to power your attempt in AoE blasts or create an aura around yourself that tire enemy HP mechanically before bursting .
The Evoker primarily utilise frappe - based spells to both prevent enemies from move and deal high frost scathe . The most powerful of these is the Vortex which will draw all enemy toward it and deal uninterrupted damage over time to any foe catch up with in it .
Spellbades are the most unique in that it lets you make a variety of melee magic body-build . This class is lightning - concenter and lets you scare in and attack with penny-pinching - kitchen range lightning attacks or summons an embodiment to fight for you .